舆情韩服 Naver 7/31–8/1 三连帖:「Facebook 故障账号赔偿方案出了吗」「赔偿就这么结束了?」「客服本来就联系不上吗?」;Reddit 同期『What happened to igg lords mobile?』(22 评论)、『When the game is just blatantly scamming you』(18 评论)
建议联动期同步做商店更名 + 评分引导,是不花买量钱的自然量放大动作,排进下次 IP 合作 checklist;但第三方绑定类事故的补偿要一次给足并当天公告,拖到玩家自己组织第二轮讨论,成本成倍上升
▸ 点开查看 3 条来源条目(总结 + 截图)
Doomsday Last Survivors – 与王国纪元同一套「商店名当活动位」手法
● 重点参考
事件7/28 v1.59.0 给出完整 8 月排期:8/1 起 Odysseus Returns 活动系列、8/16 Childhood Whimsy 主题活动、群岛突袭一阶段加入 War Fog 战争迷雾提升策略深度;App Store 应用名已改成「Doomsday: Odysseus Returns」
舆情Reddit 窗口内 23 帖,最热是社区自制 One-Page Faction Guides(52 评论/130 赞)与『How much have you spent in the game?』(46 评论,主动互晒消费额),官方 Patch Notes 预览帖 16 评论。付费额互晒被当成正常话题,付费氛围宽容
建议联动首日用「社交分享解锁全服奖励」把 IP 热度换成传播量,值得抄;社区自制攻略正式收编(置顶/给奖励)能省大量新手引导成本
▸ 点开查看 4 条来源条目(总结 + 截图)
Rise of Kingdoms – 版本前瞻切片化 + 电竞双线
● 重点参考
事件7/28 v1.1.10『Starry Rendezvous』上线(新活动、新指挥官、新 KvK 剧情,配长视频);7/29 把前瞻拆成 Part I(SoC 更新与新活动)、Part II(军备预览)两条分日发;7/31 推 Osiris League S10 半决赛;商店 7/30 公告写明 UTC 06:00 停机约 2 小时并发补偿
FB 正确 handlefacebook.com/riseofkingdomsgame(180 万粉)。8/1 起 ROK August Short Video Challenge,主题标签 #ResourceGathering,公开写明奖池 8,500 美元——把 UGC 采买做成月度固定栏目,用现金换素材与自然量
舆情Reddit(18.2 万,订阅第一)窗口内 60+ 帖,主体是 KvK 阵容与打法提问;负面三处:Refund in RoK(22 评论)、Repeating KvK2(25 评论)、『I dtnt understand this game』(14 评论)。Naver 29821199 讨论二期后指挥官兑换宝石与新老阵容对比
事件7/29 三渠道同步 v1.26.600(Discord #game_updates / X / App Store 口径一致),主内容为新州级活动 Echoes of Steel;8/2 X 发 9 月周年庆 Anniversary 内容征集,提前一个月起势。版本节奏为双周一版(7/1、7/15、7/29)
舆情8/1『Is alliance drama taking the fun out of Last Asylum?』26 评论/40 赞:超竞争联盟与固定前三联盟垄断每个服。高赞回复「打到 29 级才发现最大的 boss 不在游戏里,是那些发脾气的成年人」、「我认识很多人就因为这个彻底退游」;另有『因举报不公禁言反被机器人禁言』(17 评论)、『这游戏意义何在』(21 评论)
舆论(单列)小组一周内三条主线:①匹配机制是最大痛点——玩家帖「7 years and still same match making fails」33 赞/52 评论,官方皮肤帖下被顶「Better matching would be cool. Quit catering to the bigs and feeding them little servers」;②合服诉求(「2607 该和我服合并,下个 sealstone 能进前 20」);③回归玩家第一反应是问头部花了多少钱(「两年没玩,这新人大概花了多少?」)。结构性不满,非事件型爆发
【FB 评论 · 舆情热度 2/5】FB 官方页(240 万粉、96% 推荐 / 2,185 评价)8/2 20:05 有帖,评论里出现对付费钩子的犹豫式表达:「I was tempted with the pack that had the 30 day skin item...」(那个带 30 天皮肤道具的礼包让我有点动心……)——限时皮肤作为钩子有效,但玩家在公开表达犹豫。
Featured 区仍是 7/4、7/5 的 Swordland Summit League 系列,赛事内容做得比版本内容显眼。
单独立一条舆论记录(按需求)。小组内近一周可读讨论的三条主线:
①**匹配机制**是最大痛点,玩家帖「7 years and still same match making fails, we 1313 gonna have another boring el(imination)」拿到 33 赞 / 52 评论,评论里出现具体举证——「1668 拿到了轻松的分组,最高战力只有 100 而其他服都是 90,我们要碾压了,虽然我有点难过」;官方 July Base Skins 帖下也被直接顶上「Better matching would be cool. Quit catering to the bigs and feeding them little servers」(别只照顾大户、拿小服喂他们)。
②**合服诉求**:「2607 是个好服,但你们应该和我服合并,加上你们的实力我们下个 sealstone 能进前 20」。
③**回归玩家在探底**:「两年没玩了,Take 还在吗?这个新人大概花了多少钱爬到那个位置?
」——回归者第一反应是问头部花了多少钱,说明付费落差是回归的主要心理门槛。另有金色宠物育成的攻略互助(22 评论,玩家互相给概率经验)。
舆情视角:这不是版本事故型爆发,而是**结构性不满**(匹配公平 + 服务器人口分布),且已经持续多年、玩家用「7 年了还这样」这种表述——这类不满不会因为一次活动好评而消退。
对我方参考:跨服匹配的分组透明度值得做(公示分组依据/战力区间),否则「被安排」的感受会长期消耗信任;回归引导里应主动给「追赶包」和当前头部战力区间,让回归者先看到差距可补而不是先算别人花了多少钱。
8/1 主帖「Is alliance drama taking the fun out of Last Asylum?
」(26 评论/40 赞):抱怨超竞争型联盟与固定前三联盟垄断每个服,制造的戏剧冲突多于乐趣。
高赞回复「打到 29 级才发现最大的 boss 不在游戏里,是那些发脾气的成年人」、「我认识很多人就因为这个彻底退游了」,另有玩家吐槽「因为举报不公禁言,反而被机器人禁言」(17 评论)与「这游戏意义何在」(21 评论)。
舆情视角:社区治理(联盟霸权 + 自动禁言误伤)已经是这款的主要流失原因,而不是付费或平衡性。
对我方参考:自动化审核误伤申诉要留人工通道,这类帖的杀伤力在于「投诉无门」而不是被禁言本身。
r/LastAsylumPlague 窗口内 47 帖,活跃度不低。
IGG 在 7/30 的 v2.199 把变形金刚联动做成版本级更新:擎天柱、大黄蜂、威震天进入 Athena 王国,配套新活动 [Cybertron Battlefield];同时把 App Store 应用名改成「Lords Mobile x Transformers」。
X 官号 8/1 放联动前瞻,并在 8/1 单独发一条「喜欢就给五星好评」的评分引导。手段=大 IP 联动同时吃拉新与回流,改商店名等于把联动素材直接摆进商店搜索结果与榜单卡片。
对我方参考:联动期同步做商店页更名 + 评分引导,是不花买量钱的自然量放大动作,值得在下一次 IP 合作时排进 checklist。
r/TopHeroes 窗口内 23 帖,最热是社区自制的 One-Page Faction Guides(7 月更新版,52 评论/130 赞)与「How much have you spent in the game?
」(46 评论,玩家主动互晒消费额),官方的 Patch Notes - July 28 Preview 帖也有 16 评论。
整体是攻略 UGC 与养成讨论为主的健康结构,无投诉聚集。值得注意:付费额互晒在这个社区被当成正常话题而非攻击话题,说明付费氛围较宽容。
对我方参考:把社区自制攻略正式收编(置顶/给奖励)能省下大量新手引导成本。
r/LastWarMobileGame 本周(7/20–7/26)最高热的负面主线不是某个活动,而是「礼包与联盟赠礼被大规模移除」造成的连锁反应:玩家发现联盟商店代币和 VIP 商店钻石消耗速度明显变慢/攒不够,周内买不齐加速道具(127↑ 帖,「They need to decrease Alliance store prices」),跟帖大量确认「我以为是自己捐得少,原来是礼包没了」。
另一条 109 评论的「Overpriced」讨论则显示活动商店定价争议持续,社区自建的资源优先级共识(勇气 valor、石油为瓶颈资源)反而成了最高赞回复。
同时 Ammo Bonanza 攻略/计算器类 UGC 密集产出(112↑、73↑),说明玩法复杂度已高到玩家必须自造工具。
风险信号:付费入口收紧 + 免费产出同步减少,社区已出现「拿不到就不玩/不氪」的表述,与官方 Wiki 周更帖评论区的反弹(见对应记录)是同一波。
汇总于 7/27,内容为 7/20–7/26。
本周 top 帖主题分布:约 40% 礼包/活动移除带来的资源产出下降、25% 定价与性价比争议、20% 玩家自制攻略与计算器(Ammo Bonanza)、15% 跨服战况与炫耀
礼包移除 → 资源枯竭(127↑/24 评论)3
以前联盟商店和 VIP 商店的重要东西基本能买光。现在联盟赠礼全没了,代币连加速都买不齐。
We used to be able to clean out the Alliance store and most of the important stuff in the VIP store. Now, with all the alliance gifts gone, we can't even get enough tokens to buy all the speedups.
7/27 上线 v1.3.857,App Store 更新日志全文只有 Optimized some of the game play.,没有任何新玩法/活动/付费结构信息。
叠加官方 X(@AgeofOrigins)自 2023-05 停更、官网无公告列表,Camel Games 在官方渠道上是主动少说的策略——本周官方侧几乎零信息输出,情报只能从 Discord(4.6 万成员,14 款里最小)和 Reddit 反推。
对我方参考:这种「更新不说明细」的做法能压低版本前瞻被抄的风险,代价是社区自发攻略与讨论量同步走低。
首轮口碑偏正面:多条评论称匹配机制做得好(「最弱对最强的匹配很棒」)、「这是目前唯一让我喜欢的活动」、认可「游戏里套游戏」的多样性。
诉求集中在三块——
① 联盟内资源共享/赠送;
② 城内视角能再拉远;
③ 希望有 Wildbrawl 类的组队玩法、更多免费皮肤。另有多名玩家反馈自己所在服还没开放该活动,存在放量节奏差。
抽样 top ~14 条。
已加载 top ~14 条评论的主题分布:约 35% 正面评价玩法与匹配,30% 功能诉求(联盟资源共享、视角缩放、组队玩法),20% 未开服/放量节奏,15% 免费皮肤等福利诉求
正面评价3
匹配做得很好,最弱的对最强的队。
Matchmaking was great weakest vs strongest team.
Jordan Rainey · 2026-07-26
这个活动很棒!是目前唯一让我喜欢的。
This event was great! It's the first one I've liked so far.
Rage Gunshot · 2026-07-26
游戏里有不同玩法挺好的,不会一直重复。
It's nice having different games inside the game so it doesn't become repetitive
Latricia Villanueva · 2026-07-26
功能诉求2
让我们能在同一联盟内共享一定量资源;城内视角也希望能拉得更远。
Let us share a certain amount of resources in the same alliance. Let us zoom out more inside our city.
Joel Malave · 2026-07-26
能不能出个 Wildbrawl 的组队赛?
Can we have a Wildbrawl comp?
Unique Korn · 2026-07-26
未开放/福利1
我们服还没开放。不过我同意大家说的……确实该多给点免费皮肤。
Hasn't been released in our server yet. I am with everyone else though.... there should definitely be more free skins.
评论多为正向或跟风领福利,但混有明确不满:有玩家指责官方「提前结束活动、趁更新把活动砍掉,尽是些愚蠢的借口」。
整体没有形成规模化反弹。抽样 top ~10 条。
抽样 top ~10:加赠本身获正面(Nice bonus/Super),但长评控诉『提前砍活动、拿更新当掩护换掉国王队活动、$10 任务包变矿活动且不预警』——礼包代币化背景下的信任问题冒头
正面3
(土耳其语)加赠不错。
Nice bonus
Rubar Şimşek
很棒。
Super
Luciano Rizzi
好耶!
Yes sir!!!
Jeff Foumal
信任控诉2
(西语)管理员的烂借口:提前取消活动、借更新之机撤掉国王队活动。
Here are the stupid excuses of these administrators. Cancelling events early, taking advantage of the update, they removed the event for the king's team
Jean Medina
(西语)不管玩家花了 10 美元买任务,直接换成矿区活动——不尊重、没道德,改动连预警都没有。
without caring that people paid ten dollars for the missions and changed it to the mina event. Lack of respect, lack of ethics, they don't even warn you when they change things
You arnt even allowed to attack turrets? I'm f2p, and I do not join the center rallies unless we are short on people and need fillers. I stick to the turrets and do as I am told.
If you're an F2P lagging in furnace level then it's given that you're not included in castle rally/defense. In order for your state to have a chance to win svs battle they need the highest level of troops.
My entire alliance is leaving our current state because of the exact attitude you described. The #1 alliance is a whale alliance. They have 5 globes even.
We plan to make the following updates on 07/20/2026—Flame Tech will add 3 new research (reduce resources/time to train & heal Exalted Troops); Gen 10 states unlock Lv.9 Resource Nodes; increase resource rewards from events.
Most Chief Orders aren't very useful in the late game, and Contentment overflows by a lot. → After unlocking Fire Crystal Buildings, some Chief Orders will be replaced and new ones added.
This is better than saving essentially 700 bullets. You get the minor rewards as well as the prints as you hit the 150 threshold. It's a decent change for the bulk of players.
My Top 3 Server Red Flags: The server that treats KVK savings like it's a legally binding mortgage. 'DON'T SPEND! SAVE FOR KVK!' every 14 seconds in WC.
Stop taking everything (packs, events, daily sale) away and you give us this junk about Carlie pebble strike, we need a way to catch up, how are we ever going to do that?
I feel you are bringing this game to an end with the pack changes. You are basically stripping everything and bringing out nothing new. Have you moved developers onto a new game?
Dev, even if top players quit for a year, nobody can catches them. Cutting daily sales and packs just makes high power accounts worth more, fueling account-selling and speculation.
An exchange store for useless resources would be nice since you're not releasing any content that allows us to use them. I have overlord shards that I paid money for…
The research required for T11s is monotonous and unfair. For 1 level up of research after a win is totally unfair. Each level up takes 3 days even purchasing the power pack.
Stop taking away packs, instead avail some mini games with good prizes so that FTP players can win additional prizes to play catch up. Lucky draw for FTP players would be great too!
主流情绪正面/中性:期待开打(Let's go / Exciting)、F2P 玩家表态想当好辅助("hope I can be good support as a f2p player");有资格疑问("Which servers can play?
");联盟招募刷楼噪声较多。无明显负面。抽样:仅已加载 top ~10 条(共 20 条已 hydrate,未点 View more),占比为观感非精确统计。
抽样 top ~10:攻略帖互动偏淡——期待/还没玩到为主,一条战斗反馈(打 20-30 次还有兵),有人希望主播开直播讲解
反馈3
打了 20-30 次,对面还是有兵。
Even if you attack more than 20-30 times, there are still soldiers
はなくそ 爆弾
还没玩到。
Did not play this yet
Barry Garry
很带感。
It's exciting
Ann Mutalib
建议1
希望内容创作者开个直播讲这个玩法。
Hoping for content creators to make a livestream for this
Last War 官网商店(Gold Brick)注册量破 50 万,借势发 4000 金砖大额免费奖励(180 天领取窗口+60 天老号门槛),并上线联盟签到把周活拉到站外商店。
这是绕开苹果/谷歌抽成的第三方储值阵地运营的标杆案例:用免费币+联盟集体进度把『上官网』变成周常习惯。
对我方官网商店导流与 web store 留存设计有直接参考价值,也与近期苹果谷歌第三方支付政策松动的大背景呼应。
整体正面偏日常:晒领取成功("Sy sukses mendapatkan 4000")、夸游戏;有玩家反映领取失败("I try some many times get 4000 but do not");夹带功能诉求——蓝图合成("LETS CELEBRATE BY ALLOWING US TO CRAFT BLUEPRINTS!
!!")、要求装饰礼包回归。风险信号弱,但领取流程失败案例值得注意。抽样:top ~10/20 条已加载评论,观感占比。
抽样 top ~10:领奖体验两极(有人领到 4000 金砖、有人多次尝试失败),伊朗玩家投诉地区歧视,顺带功能许愿(蓝图打造/玩家交易/装饰包回归)
领奖体验3
(印尼语)成功领到 4000 金砖,谢谢 LW。
Sy sukses mendapatkan 4000 batang emas... Ty LW
Abdillah Didoth Maulana
试了很多次都没拿到 4000。
I try some many times get 4000 but do not
Aziz Turaev
伊朗玩家用不了这些礼包,这种做法很歧视。
Iranian players cannot use these gifts, this action of yours is very discriminatory
Amin Irani
功能许愿3
庆祝方式不如开放蓝图打造!
LETS CELEBRATE BY ALLOWING US TO CRAFT BLUEPRINTS!!!
Jack Lilly
能不能做玩家间交易,比如用经验换金子。
can you create a way to trade stuff with other players... I wanna trade xp with another player for gold
情绪分化:Wander Theater(流浪剧院)集中负面——"it was a terrible event last time"、"The traveling theater is really terrible!
It's always going backwards";成本下调获好评——"More rewards, less healing cost… my resources can finally breathe";另有州转移与剧院积分冲突的规则疑问。
风险信号:剧院玩法口碑差,本次调整被玩家视为验证点。抽样:top ~10/20 条,观感占比。
抽样 top ~10:奖励上调获好评(治疗成本降、资源能喘气),流浪剧场口碑担忧延续(上轮太糟),R4/R5 聊天通知损坏投诉
正面1
奖励更多、治疗更便宜……我的资源终于能喘口气了。
More rewards, less healing cost… my resources can finally breathe.
Otman Chtaini
担忧/追问2
希望流浪剧场评分真能改善,上次这活动糟透了。
I hope Wander Theater's rating really improves, because it was a terrible event last time.
Luis Fernando Fuentes
迁州后流浪剧场的积分怎么办?
What will happen to your points in the Wander Theater event if you transfer out of your current state?
Denny Hamill
Bug 投诉1
求修 R4/R5 聊天通知:先是坏了,现在干脆没了,非常烦。
Please fix the notifications on the R4/R5 chat. First they were broken, now they don't exist, it's very frustrating.
负面集中在参与门槛:top20 联盟限制让小联盟失落——"This kind of thing is disappointing to small alliances";有玩家借帖发弃坑风险信号——"cost of resources is so high that there are not a few people who want to give up";伴随具体功能诉求(Bear Trap 自动加入、监狱系统改革长文)。
正面:Warden 设定被夸("sounds cool as hell")。抽样:top ~10/20 条,观感占比。
抽样 top ~10:首发 FAQ 下玩家在追问匹配与机制细节(PvP 还是打服务器、士气怎么算),并担心 F2P 体验与资源成本
机制追问3
更大的问题:怎么匹配的,是 PvP 还是打服务器?
Bigger question how are you doing the matches is the PvP or PvS
Tony Rice
士气怎么衡量?每天赛后问我们吗?
how are you going to gauge soldier morale? Are you gonna ask us everyday at the end of battles?
Tony Rice
现在哪些州开了?
What states is this happening in right now?
Stefanie Tilson
成本/公平担忧3
资源消耗太高,不少人想放弃了。
The cost of resources is so high that there are not a few people who want to give up
Mitsuaki Yamahira
希望对 F2P 玩家友好。
Hopefully it's kind to f2p players
John Abercrombie
服完刑就不该因同一事件立刻再被关,建议加冷却。
once a player has completed their punishment, they should not be eligible to be imprisoned again immediately for the same incident
双新英雄(Master 级)预告,按王国进度分段解锁(K1-1558),与 WOS 的 Gareth 同周投放——Century Games 系两款游戏的新卡节奏高度同步,版本商业化节点对齐。
评论区付费压力信号明显,新卡价格已成社区预期槽点。
付费压力吐槽显性化:"They will be as expensive as the last one ahha"、"Make it affordable to everyone";也有资格范围抱怨(其他王国角色更多、应该全量开放);正面:双 Master 设定受期待。
风险信号:新卡定价口碑在恶化,值得跟踪其后续档位设计。抽样:top ~8/20 条,观感占比。
抽样 top ~10:价格担忧是第一反应(会像上一个一样贵/别让人喘气都要氪),其余是强度期待与获取时间打听
价格担忧3
肯定和上一个一样贵,呵呵。
They will be as expensive as the last one ahha
Doris Amelia Rodriguez
让所有人都买得起吧。
Make it affordable to everyone.
Noel Benigno
开发商不让人喘气,每个活动都在叫你充值。
The developer does not allow to breathe.. every event is told to top up
YS Nino Bakker
期待/其他3
两个 Master 都很棒。
Both masters are awesome
Sanaullah Iqbal
要是在 Swordland 活动前就能获取就太有用了。
would have been super helpful had they been discoverable prior to the Swordland event
用『进度对齐』而非合服来修匹配公平性——低成本处理老服生态的折中方案,与 Last War/WOS 的州转移策略同源。
评论区正反皆有:公平性获赞,但『直接十服合一』『鲸鱼互打』的诉求说明玩家更想要彻底合服。对我方跨服匹配与合服节奏决策是很好的舆论样本。
建设性争论:正面"Finally, an optimization where fairness between players can happen!
";诉求向——"make merge on 10 kingdom..thats the best move"(要真合服)、"Does this mean you'll finally start pitting the whales against each other?
"(匹配公平性质疑)、玩梗要求给 KvK 匹配加心理评估。风险不高但诉求清晰:玩家要合服而非对齐。
抽样:top ~8/20 条,观感占比。
抽样 top ~10:匹配优化公告获谨慎欢迎(终于讲公平),但质疑并存——为何还要迁移票、建议直接合并 10 王国、担心只是话术
期待/正面2
终于有个让玩家之间公平的优化了!
Finally, an optimization where fairness between players can happen!
Migs Rebueno
这真的是质量提升!
It's really about quality enhancement!
游新緯
质疑/建议4
这是说终于要让鲸鱼互相打了吗?
Does this mean you'll finally start pitting the whales against each other?
Megan Matlock
为什么还要迁移票?直接把 10 个王国合并才是最优解。
Why do we need transfer ticket? My suggestion is to make merge on 10 kingdom..thats the best move
Jin-woo Sung
建议 KvK 匹配把心理评估也算进去(阴阳怪气)。
Can you include a psych evaluation in the matchmaking for kvk.
以调侃为主:大量评论说立绘像现有角色 Jeronimo("Geronimo when not in battle!
Lol"、"Jeronimo's little brother?");付费压力吐槽明确——"Make me broke"、"Another spendings"、"He take 7 years of general speedups to max"(养成周期过长)。
正面:立绘好看。风险信号:美术同质化与养成成本的抱怨值得跟踪。抽样:top ~10/20 条,观感占比。
抽样 top ~10:外观讨论为主(『像 Jeronimo』的梗刷屏)、养成成本担忧突出(7 年通用加速练满、要氪破产)
成本担忧2
练满他要 7 年的通用加速。
He take 7 years of general speedups to max
Kyle Duffey
要把我氪破产了。
Make me broke
Yoyok
外观/玩梗3
新专家长得像 Jeronimo,是他弟弟吗?
Wow new expert. He looks like Jeronimo. Is he Jeronimo's little brother?
疑问与不满并存:规则类提问密集(Group 9 战力上限?新州是全新服还是同水平老服?);不满集中两点——账号超 180 天不能转破坏社交关系("This can also break one's playfulness"),以及『应该做合服而不是转移』——"Haven't had a state mergers in a long time… they make more money with state transfers"(变现质疑)。
正面:老玩家期待搬家。抽样:top ~10/20 条,观感占比。
抽样 top ~10:一半在打听规则/找州(战力上限、新州构成),一半吐槽机制——180 天账号迁移限制劝退、质疑不合服改推迁移是为了赚钱
机制吐槽3
账号 180 天就不能再迁了,这会浇灭一个人继续玩的欲望。
My account is 180 days old, so I can't transfer it further. This can break a person's desire to play.
Cafer Özşap
很久没合服了,怀疑官方是发现州转移比合服更赚钱。
Haven't had a state mergers in a long time. I'm wondering if they've realized they make more money with state transfers.
Brian D'Alessandro
又来?这本可以用合服解决。
Already? I think this can be avoided with state mergers.
Obleo Beck
规则与找州3
迁去的是新玩家的新州,还是同联盟等级的老州?
New states with new players or inhabited states with similar alliance lvl?
认真长文反馈多、情绪中性偏建设性:集中痛点——活动奖励只给 top10 不公平("everyone should feel that there is a real" chance)、F2P 拿 city skin 太难、钓鱼比足球好玩但足球奖励更好(奖励与玩法错配);功能诉求——更多聊天 emoji、给主城活动加 idle 提示。
开发者反馈型真实痛点密度高,值得逐条进竞品选题库。抽样:top ~10/20 条,观感占比。
抽样 top ~10:反馈以活动改进与 F2P 诉求为主——皮肤获取门槛、活动等待体验、月度活动节奏过密;也有翻译/表情等通用建议
F2P 与皮肤诉求3
希望有一天 F2P 也能更容易拿到城市皮肤。
I hope some day it'll be easier for F2P to get city skin
Muhammad Yousaf
这不公平,应该让不花钱的人也感觉有真实的获取机会。
this is not fair, everyone should feel that there is a real opportunity without buying
Ahmed Gaber
活动本身很完美,但城市皮肤不太行,希望下个赛季活动的皮肤更好看。
The event was perfect but the city skin, not that good, let's hope for a better looking skin for the next seasonal event
Var Rouge
活动体验建议3
像专家挂机那样,踢球也给个挂机按钮吧,干等着不能切屏太熬人。
Just like we can hit idle for experts, can we get that also for kicking the ball, having to wait without switching screens can be a lot
Drea Harris
月度活动(联盟动员/州对州等)排得太密,对玩家更友好点会好很多。
it would be so much kinder to players if the monthly events (Alliance Mobilization, State vs State...) were paced better
Stefanie Tilson
比起踢球我还是更想钓鱼。
I still rather fish then kick footballs
Serb Eezy
通用建议2
想要一个语言设置:选了英语后所有聊天频道自动翻译成英语。
it would be nice if there was a language setting so if I selected English all the chat rooms automatically translated
Helton Jason
多给点表情吧!光靠文字很难表达情绪。
Give us more emojis please! It's hard to express how you feel in words
以感谢+追加诉求为主:"Lineup presets were long overdue, but thank you"(要预设排序)、"could you investigate adding overflow spinners for the daily t...";维护期间有零星"Still says under maintenance"抱怨和维护时间疑问。
整体正面,功能长期呼声兑现的典型好评场景。抽样:top ~10/20 条,观感占比。
抽样 top ~10 评论:约 40% 功能建议(预设好评+溢出计数/装备提醒/油田玩法),30% 本地化诉求(西语翻译缺失),其余为维护报错与闲散提问
功能建议3
感谢编队预设!下一步能不能给日常任务和 AR 宝箱加上溢出计数(像 Versus 积分那样)?
Thank you for the presets! next up, could you investigate adding overflow spinners (like the ones on Versus points) for the daily tasks and AR chests?
Robert Johnston
希望系统能提醒指挥官:英雄装备被卸下了、还有之前用过的闲置装备没穿回去。
...the ability for the system to warn a commander that gear was removed from a hero and that there is unused gear that was previously used
Larry Thomas Jr.
36→40 级升级要油料?不如在地图上加油田和随机幸存者产油。
The lv36 to 40 upgrade depends on oil resources? How about a random survival for the oil sources and oil on the map?
Kevin Kruschinski
本地化诉求2
游戏规则没有母语版本,只能看外部教程或在世界/联盟频道里问,很难搞懂。
It's hard to know the rules and guidelines of the game when you don't have them in your own language and have to watch external tutorials or ask in the global or alliance chat
Rosa Evelina Fonseca Ibarra
新闻中心的西语翻译选项为什么一直没修好?选项在但不起作用。
Why haven't they fixed the Spanish translation option in the News Center/News? The option exists, but doesn't perform
Google Play 官宣商业模式调整开始落地:扩大第三方计费选择(billing choice)、下调费率、配套新计划——正是『游戏内储值允许接第三方』的政策主线。
对手游厂商是直接的成本与支付链路变量:需要逐项核对适用地区、费率档位与接入时间表,并测算自有支付接入的净收益(对照竞品 Last War/Kingshot 已在跑的官网商店导流打法)。
建议指派专人细读原文并跟踪 key dates。
Android 开发者验证新规:Play 开发者需在 Play Console 完成应用注册,99% 已自动注册,但 9/30/2026 前未补注册的应用会被 Google Play 全球下架。
硬行动项:立刻检查我方所有马甲包/测试包/地区包在 Play Console Home 的注册状态,别让长尾包被误下架。